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Video Games & Music Education: The Potential of narrative & musical branching

What do you imagine in sound and imagery when thinking about video games and music education?

A theme I’ve explored throughout my writing and teaching related to video games and music education (O’Leary & Tobias, 2017; Tobias, 2012; Tobias & O’Leary, 2017) is that there are many more possibilities than focusing primarily on rhythm action games in connection to performing instruments.

Inviting students to create and perform dynamic and adaptive music for video games has so much potential. I have the sense that addressing this more non-linear approach to musical engagement is rare (at this point) in music programs. It is probably more common for students in music programs to perform arrangements of video game theme music in large ensembles than to create and perform their own music for video games.

When I saw this tweet by composer Austin Wintory, I wondered if the video clip he created could catalyze related projects in music programs:

Read More »Video Games & Music Education: The Potential of narrative & musical branching

Expanding ensemble repertoire for diversity and inclusion

Phrases such as “the repertoire is the curriculum” have a sense of truth (though I think this is an extremely limited way of conceputalizing curriculum). Here I’m talking about the hidden curriculum, that which students learn through their engagement in school but that educators or schools do not make explicit in written or spoken form. A quick scan through an ensemble program’s repertoire can reveal much about the hidden curriculum that students experience. One way of thinking about the hidden curriculum… Read More »Expanding ensemble repertoire for diversity and inclusion

EDM producing for music teaching and learning

Do you ever watch videos that feature musicians sharing their creative process? I find that listening to musicians speak about their music in connection with sonic examples helps expand the ways I think about and know music. It is also interesting to consider the format itself as a model for music learners to reflect on their own processes and share with others. This can serve as a great component of formative or summative assessment in learning contexts.

Consider the following video featuring Joel Thomas Zimmerman AKA Deadmau5 and Steve Duda discussing Deadmau5’s Imaginary Friends (hosted by Razer Music):

https://youtu.be/YpeaTCd3RZ4

How might this connect to or inform music teaching and learning?

Here are just a couple of thoughts I jotted down as I watched the video (and I am curious about yours as well!):Read More »EDM producing for music teaching and learning

CS For All: Creating music with code!

While science, technology, engineering, and math (STEM) is still a dominant paradigm in contemporary society, many people are engaging in STEAM (STEM with the arts included) in a robust manner. President Obama’s recent announcement of a Computer Science for All initiative (and $4 billion in funding) is an important development in STEM education as well as the potential for a larger presence of STEAM in instances where the arts might otherwise be absent.

CS For All and related initiatives provide music educators with an opportunity to take a lead role in identifying the potential for STEAM and substantive connections between music engagement, teaching, and learning and computer science.

Creating music with programming and code is just one approach to having people engage with aspects of STEAM and make connections to computer science. Read More »CS For All: Creating music with code!