Video Games & Music Education: The Potential of narrative & musical branching
What do you imagine in sound and imagery when thinking about video games and music education?
A theme I’ve explored throughout my writing and teaching related to video games and music education (O’Leary & Tobias, 2017; Tobias, 2012; Tobias & O’Leary, 2017) is that there are many more possibilities than focusing primarily on rhythm action games in connection to performing instruments.
Inviting students to create and perform dynamic and adaptive music for video games has so much potential. I have the sense that addressing this more non-linear approach to musical engagement is rare (at this point) in music programs. It is probably more common for students in music programs to perform arrangements of video game theme music in large ensembles than to create and perform their own music for video games.
When I saw this tweet by composer Austin Wintory, I wondered if the video clip he created could catalyze related projects in music programs:
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