This post was updated on 8/27/16 with positive information about media arts being considered for inclusion in the California Arts Standards. The earlier post about media arts being excluded is no longer accurate. Update 8/27/16 I received the following information from my colleague Dain Olsen, who was the writing chair of the National Core Arts Standards: Media Arts Standards. Dain is currently Lead Teacher/Coordinator of Multimedia Academy, Belmont HS, LAUSD and Faculty member of Vermont College of
Tobias, E. S. (2016). Learning with digital media and technology in hybrid music classrooms. In C. R. Abril & B. M. Gault (Eds.), Teaching general music: Approaches, issues, and viewpoints (pp. 112-140). New York, NY: Oxford University Press. My chapter, Learning with digital media and technology in hybrid music classrooms is now available in the fabulous book, Teaching general music: Approaches, issues, and viewpoints [affiliate link]. You can read my overall description of the book Teaching general music here.
Do you ever watch videos that feature musicians sharing their creative process? I find that listening to musicians speak about their music in connection with sonic examples helps expand the ways I think about and know music. It is also interesting to consider the format itself as a model for music learners to reflect on their own processes and share with others. This can serve as a great component of formative or summative assessment in learning
A recent development out of Georgia Tech’s Center for Music Technology demonstrates how robotics can be used to augment live performance. However one feels about this type of technology and its connection to human performance, I find it helpful to think through these types of developments and imagine future scenarios that might relate to or impact music teaching and learning. I’ve written in the past about robots in relationship to music and musical engagement. More recently,
While science, technology, engineering, and math (STEM) is still a dominant paradigm in contemporary society, many people are engaging in STEAM (STEM with the arts included) in a robust manner. President Obama’s recent announcement of a Computer Science for All initiative (and $4 billion in funding) is an important development in STEM education as well as the potential for a larger presence of STEAM in instances where the arts might otherwise be absent. CS For All and related