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digital culture

Maker culture and music education: Programming a digital ornament with music and lights with MakeCode

How diverse are the forms of musical engagement that we support in music programs? I think music education, particularly in K-12 contexts could be much more expansive in terms of the types of musical engagement we include or address in music programs. Combining music education and maker culture as STEAM education has great potential. Here’s a post on combining music, computational thinking, and physical computing as a form of arts-driven STEAM education. TL;DR Last year (2018), I created a digital… Read More »Maker culture and music education: Programming a digital ornament with music and lights with MakeCode

NAfME 2018: STEAM, Maker Culture, Music Education

This post contains resources and references from our NAfME 2018 presentation: STEAM, Maker Culture, and Music Education presented by: Evan Tobias (Assoc. Prof. Music Education, Arizona State University) Ryan Bledsoe (PhD Student, Arizona State University) Nathan Botts (PhD Student, Arizona State University & Museum Educator @ Musical Instrument Museum) Jenny Madruga Chavez (BM Music EdAlumn and Masters in Vocal Performance @ Arizona State University & Current Music Teacher in Phoenix, AZ) Resources Access resources on STEAM and Maker Culture curated by the… Read More »NAfME 2018: STEAM, Maker Culture, Music Education

Music Technology Pedagogy: Starting Off

Last week my Art of Teaching Contemporary Musicians class discussed and engaged with varied ways to start off middle school or high school students on a new aspect of technology (software or hardware). Here’s what I posted in the I Teach Music Technology! Facebook Group to identify people’s perspectives: We had a great discussion & engagement this past week in my ASU Music Education Art of Teaching Contemporary Musicians course around the topic of first introducing middle school & high… Read More »Music Technology Pedagogy: Starting Off

Re-situating Technology in Music Education: Social & Cultural considerations

Tobias, E. S. (2017). Re-Situating Technology in Music Education. In S. A. Ruthmann & R. Mantie (Eds.), The Oxford Handbook of Technology and Music Education (pp. 291-308). New York, NY: Oxford University Press.   It’s often the case that music educators discuss technology in relation to tools and techniques. My chapter Re-Situating Technology in Music Education in The Oxford Handbook of Technology and Music Education focuses on re-situating technology in relation to social and cultural issues.       Here’s the abstract:… Read More »Re-situating Technology in Music Education: Social & Cultural considerations

Sonic Participatory Cultures Within Through and Around Video Games

O’Leary, J., & Tobias, E. S. (2017). Sonic participatory cultures within, through, and around video games. In R. Mantie & G. D. Smith (Eds.), The Oxford handbook of music making and leisure (pp. 541-564). New York, NY: Oxford University Press. Sonic Participatory Cultures Within Through and Around Video Games In 2017, Jared O’Leary and I had our chapter, Sonic participatory Cultures Within, Through, and Around Video Games published in The Oxford Handbook of Music Making and Leisure [affiliate link].   The Oxford… Read More »Sonic Participatory Cultures Within Through and Around Video Games